Lady Panther Classic Information and Rules
FRAA Lady Panther Classic
Rules of Play
(2nd, 3rd, 4th Grade Divisions)
Clock: Running clock (clock will stop for injury, shoe tying, free throws and timeouts), 14 minute
halves. Clock stops the final 2 minutes of the game.
Gametime: A minimum of 5 minute warm-up time before the game. 3 minute halftime, 1 minute
between end of game and overtimes.
Defense: Man to Man, defense may start at the “volleyball line” (the first line after the half court
line)
Fouls: A player fouls out of the game at the time of their 5th foul.
Press: Full court press defense is permitted in the final 2 minutes of the game. A team leading
by 15 or more points shall not press.
Team fouls: 1 and 1 occurs at the 7th team foul of the half. Team fouls reset at the half. No
double bonus.
Technical fouls: player technical foul (the player must be subbed out of the game immediately,
the player may return to the game at the coach’s discretion, after a 2nd player technical foul the
player is ejected from the game). Coach technical foul (must sit for the remainder of the game;
2nd technical foul results in the coach’s ejection from the game and it is up to the tournament
director whether the coach may return for remaining games)
Free throws: Players may stand in front of the free throw line, but their heels must be on the
line. Players are permitted to cross the free throw line provided they are carried by the
momentum of their shot
Timeouts: 1 full and 1 thirty second each half, does not carry over after halftime. An additional
30 second timeout per overtime period.
Overtime: 1st overtime will be 2 minutes (same rules as final 2 minutes of the game).
2nd overtime will be sudden death with the first team to score at least 1 point wins the game.
Team fouls carry over from the 2nd half and through overtimes.
Ball size: 28.5
FRAA Lady Panther Classic
Rules of Play
(5th Grade Division)
Clock: Running clock (clock will stop for injury, shoe tying, free throws and timeouts), 16 minute
halves. Clock stops the final 2 minutes of the game.
Gametime: A minimum of 5 minute warm-up time before the game. 3 minute halftime, 1 minute
between end of game and overtimes.
Defense: Man to Man
Press: Full court press defense is permitted at any time during the game. A team leading by 15
or more points shall not press. Once the press is broken, defense must fall back into man to
man.
Fouls: A player fouls out of the game at the time of their 5th foul.
Team fouls: 1 and 1 occurs at the 7th team foul of the half. Double bonus occurs at the 10th
foul of the half. Team fouls reset at the half.
Technical fouls: player technical foul (the player must be subbed out of the game immediately,
the player may return to the game at the coach’s discretion, after a 2nd player technical foul the
player is ejected from the game). Coach technical foul (must sit for the remainder of the game;
2nd technical foul results in the coach’s ejection from the game and it is up to the tournament
director whether the coach may return for remaining games)
Timeouts: 1 full and 1 thirty second each half, does not carry over after halftime. An additional
30 second timeout per overtime period.
Overtime: 1st overtime will be 2 minutes (same rules as final 2 minutes of the game).
2nd overtime will be sudden death with the first team to score at least 1 point wins the game.
Team fouls carry over from the 2nd half and through overtimes.
Ball size: 28.5
FRAA Lady Panther Classic
Rules of Play
(6th Grade Division)
Clock: Running clock (clock will stop for injury, shoe tying, free throws and timeouts), 16 minute
halves. Clock stops the final 2 minutes of the game.
Gametime: A minimum of 5 minute warm-up time before the game. 3 minute halftime, 1 minute
between end of game and overtimes.
Defense: Any type of defense is permitted.
Press: Full court press defense is permitted at any time during the game. A team leading by 15
or more points shall not press.
Fouls: A player fouls out of the game at the time of their 5th foul.
Team fouls: 1 and 1 occurs at the 7th team foul of the half. Double bonus occurs at the 10th foul
of the half. Team fouls reset at the half.
Technical fouls: player technical foul (the player must be subbed out of the game immediately,
the player may return to the game at the coach’s discretion, after a 2nd player technical foul the
player is ejected from the game). Coach technical foul (must sit for the remainder of the game;
2nd technical foul results in the coach’s ejection from the game and it is up to the tournament
director whether the coach may return for remaining games)
Timeouts: 1 full and 1 thirty second each half, does not carry over after halftime. An additional
30 second timeout per overtime period.
Overtime: 1st overtime will be 2 minutes (same rules as final 2 minutes of the game).
2nd overtime will be sudden death with the first team to score at least 1 point wins the game.
Team fouls carry over from the 2nd half and through overtimes.
Ball size: 28.5
FRAA Lady Panther Classic
General Tournament Rules
A team’s division is determined by the oldest grade level represented on the team (for example:
if two players are in 5th grade and seven players are in 4th grade on a team, this team would
play in the 5th grade division)
No Double Rostering: each player may play on only one roster for the entirety of the tournament
No-Show Forfeits: A team must have 5 players on the floor within 10 minutes of the game start
time. Games may commence if one team has only 4 players, and play would be 4 on 5. If a
team does not have at least 4 players to play at the game start time, then the game will be
marked as a forfeit and the score recorded as 15-0.
Scorers table is the official score and official book
Home Team Responsibilities: The listed home team must wear white jerseys. Home team will
also be responsible to keep the scorers table book.
Tie breakers: Record, then Head to Head, then Point Differential, then Points scored.
Maximum Score Diff-15.
FRAA (Franklin Regional Athletic Association) and Battlefield Sports Complex are not
responsible for any injury that may occur to a player, coach or spectator during a basketball
game or while at the tournament or on the sports complex property.